On 2017-04-13 03:13, Lauren Fugate wrote:
[snip]

Read the last 2 paragraphs again:

""So you should be able to create Lockable objects with commands* like Lockable("front door", "in the foyer", house_key, False, True) (returning an object that starts out closed and locked), or Lockable("diary", "under Sam's bed", tiny_key, True) (returning an object that starts out open and unlocked), or Lockable("ancient treasure chest", "at the bottom of the sea", rusty_key) (returning an object that starts out closed and unlocked). *Assuming that the variables house_key, tiny_key, and rusty_key already exist and refer to instances of Things.
"""

It gives """Lockable("diary", "under Sam's bed", tiny_key, True)""" as an _example_ of how it would be used.

The final sentence is also important.

Try defining 'tiny_key' before testing the example.
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