On 9/15/2021 12:23 PM, Mostowski Collapse wrote:
I really wonder why my Python implementation
is a factor 40 slower than my JavaScript implementation.
Structurally its the same code.

You can check yourself:

Python Version:
https://github.com/jburse/dogelog-moon/blob/main/devel/runtimepy/machine.py

JavaScript Version:
https://github.com/jburse/dogelog-moon/blob/main/devel/runtime/machine.js

Its the same while, if-then-else, etc.. its the same
classes Variable, Compound etc.. Maybe I could speed
it up by some details. For example to create an array
of length n, I use in Python:

   temp = [NotImplemented] * code[pos]
   pos += 1

Whereas in JavaScript I use, also
in exec_build2():

   temp = new Array(code[pos++]);

So I hear Guido doesn't like ++. So in Python I use +=
and a separate statement as a workaround. But otherwise,
what about the creation of an array,

is the the idiom [_] * _ slow? I am assuming its
compiled away. Or does it really first create an
array of size 1 and then enlarge it?



I'm sure you know you can put in timing statements to find bottlenecks.

import time
startTime = time.perf_counter()
[code block]
print("%.2f" % (time.perf_counter() - startTime))

        

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