Scenario: ========= Using PyGame in particular, I am trying to write an application that will run a scripted timeline of events, eg at 5.5 seconds, play xxx.mp3 and put the image of a ball on screen, at 7.8 seconds move the ball up and down. At this point, I hear you say 'Oh, like Flash'.
Yes, well... Like Flash, but I don't want to take this app in the same direction as Macromedia took Flash, nor do I (ever) want the two to be compatible. One particular need is for the timeline to be quickly traversable. If I want to go to time=239.4 seconds, I'd like it to go there pretty much painlessly and hopefully with one call. (Same with play, reverse and pause really) I also want it to play for a long duration, with lots of different items (images, audio, etc.) Let me be a little more specific: sprite(a) -> (onscreen during) 2 - 10 secs, 20 - 50 secs sprite(b) -> (onscreen during) 15 - 30 secs sprite(c) -> (onscreen during) 42 - 50 secs .... I need a quick way to rattle off a list of sprites that should be on screen at a given time. Needless to say the number of sprites will be variable, and might even change unpredictably in game. E.G. onscreen(time = 8.8 secs): return [sprite(a)] onscreen(time = 44.134 secs): return [sprite(a), sprite(c)] onscreen(time = 28 secs): return [sprite(a), sprite(b)] (NB Anything from 10 -> 200 sprites would be normal intended usage, each set -up with a list of start,stop times.) Any suggestions on a clever way to do this? I don't like the idea of looping through 100+ sprites and test them each an arbitary number of times every update. Is this just something unavoidable which should be written in C for speed and included with SWIG or something similar? Ben (Anti-Zealotry ward) :0: * ^Subject:.*Re: Microsoft Hatred FAQ | gzip >> junk-archive.gz IMO, We all have our personal experience or beliefs as to how MS operates. Petitioning MEP's/Senators will accomplish more than arguing on a Python mailing list. -- http://mail.python.org/mailman/listinfo/python-list