[EMAIL PROTECTED] wrote: > Im trying to create a version of the game Wumpus. Mine is called > Belzebub. But im STUCK! And its due tuesday 2 maj. Im panicing! Can > some one help me?? > here is the file: > http://esnips.com/webfolder/b71bfe95-d363-4dd3-bfad-39999a9e36d0 > > What i have the biggest problems with now is between line 8 and 23. How > i can move the character trough the game. Other parts of the game that > have with the movement to do is between line 83-114 and 123-143. > > This is part of the spec: > "The player walks around in the hallways, finds and tries to kill > Wumpus (Belzebub). The game finishes when the player or Belzebub dies. > The player has bombs which he can shoot. When he shoots he can > controll th ebombs for three moves, north, south, east or west three > times. If he is not careful he can shoot himself, ex first move: north. > second move south. > Let every room be represented by the object room. In the object, > information of what exists in the room is stored. (Belzebub, > teleporters, fire traps, acid traps or nothing). and where the halways > leads. (north hallway leads to room 17, the east to room 2 etc.). > Create a list of room objects to represent the hallways (every room > have has a number). > The content of the rooms shall be randomized in the beginning of > the program. Aproximatly 20% of the rooms should contain traps, 30% > should contain teleporters and in one of the rooms is Belzebub. One > room can not contain more than one danger, no traps and teleporters > together etc. > Teleporters transports the player from one room to another random > room. If the player encounters a trap o Belzebub he is killed and GAME > OVER. > The halways should also be randomized in the beginning of the > program. Like this: > > * Create a list with all the room numbers and shuffle it so all of the > rooms is in a mixed order. ex. [5 2 12 18 9 1 3 6 14 19 11 7 17 4 20 16 > 10 15 8 13] > > * Connect the rooms in east-west direction so that the east hallway > from room 5 leads to room 2 and the west hallway from room to leads > back to room 5 etc. The last room in the lest should be connected with > the first. > > * Shuffle a new list and do the same thing in north-south direction. > > once again the file: > http://esnips.com/webfolder/b71bfe95-d363-4dd3-bfad-39999a9e36d0
Uh...that's not a file. -- http://mail.python.org/mailman/listinfo/python-list