Hello,

Thanks for all the great talks last night at the PUN. It was a great time, even though a bit late.

Last night I very shortly presented an idea to try out a Coder's Dojo at the ABC space. It was great to meet some other people who are interested and as well have already tried out their own Dojo.

Here is the information I've found about a Dojo. After last night I know that there are different ways to run a Dojo, but this information has two types of Dojo, and rules, so it will be a good starting point that we can mix with other people's experience.

For now we've got the space, and it looks like we've got the interest, but we haven't got a challenge, and if we try to hold this more often challenges.

For me, I'd like to try a Randori style Dojo.

Types of Dojo's
---------------




There are two type of Coding Dojo meetings. The first is called Kata

which is a rehearsed choreography of developing a solution for a given

problem. For example someone presents a challenge of implementing a

simple thread application. A member presents a solution in Java and

proceeds to develop it during the session. She or he will have

rehearsed the solution prior to the meeting, but will do all coding

for the solution at the meeting. A previous solution is not imported

into thesession and explained. The presenter actually creates the

solution during the session. During the session, the group comments on

the design and coding style and suggests changes to improve the

solution. The session is very interactive and the group develops, with

the presenter the solution they feel is the best, clearest, and

simplest. There are breaks during the session for short design reviews

where the group discusses the approach to solving the problem.




The second style is called Randori which is an exploratory form of a

kata where the whole group participates in carrying out an improvised

choreography rather than following a rehearsed sequence of steps. Each

member of the group takes a turn at the keyboard, adding to the

code. For example, if there are six participants, each may have a

seven minute turn as the developer. When the time is up, the co-pilot

who was the other person in the pair programming team takes over as

the pilot and a new co-pilot joins in.




Rules of Dojo
-------------




The rules and sample session agenda presented here are preliminary and

will be changed based on the experience gathered from previous

sessions.

* There is a coding challenge that is announced beforehand.




* There is a room with one computer attached to video screen.




* The presenter explains the coding challenge and starts the

coding.The presenter may or may not choose to have a co-pilot. If

this is a Randori session, a co-pilot is usually assigned so that

when the switch occurs, the co-pilot takes over for the coder.




* One half of the pair is changed every 5 minutes if the session is

Randori.




* The coder should continuously explain what she or he is doing.




* The coder should stop when someone from the audience falls off the

sled (has a question about understanding what the pair is doing)

-- and only continue when that someone is back on track again.




* All coders use TDD (Test-Driven Development). All produced code

will be made publicly available using the Eclipse Common Public

License.




* The programming language to be used is announced in advance per

    session.

(Coding Dojo http://web.cs.wpi.edu/~gpollice/Dojo.html#MeetingTime)

Cheers,

Todd
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