Hi all,
just to let you know, there is a related issue with UI loops when they get saturated and you want to keep the UI responsive. I received a pull request exposing the problem in gbulb last week. The point is that when the event loop is saturated by asyncio tasks (maybe some background tasks), the GUI won't be refreshed at all.
https://bitbucket.org/a_ba/gbulb/pull-request/1/set-priority-of-immediate-events-to/diff

(note: I am still thinking about the issue, I am not pushing priorities into asyncio actually ;)

Anthony
On 27/02/2014 20:49, Kelketek Rritaa wrote:
Urwid has different options for event loops. It offers your choice of Tornado, Twisted, Glib, a basic Select based loop of its own creation, and, if I have any say in it, AsyncIO :) It then has a wrapper class around it. One of the functions is used for scheduling idle tasks. Glib and Tornado have direct support, the select loop is its own implementation, so that does, too. In Twisted's case, it's got a bunch of warnings around it that it's having to hack it in by doing it every 1/x of a second.

I can certainly come up with a set of minimal changes that will do this for your review. I should be able to have them done by the end of the day, and if not, sometime tomorrow. :)

On Feb 27, 2014, at 1:43 PM, Guido van Rossum <[email protected] <mailto:[email protected]>> wrote:

I see. This could be an issue with anything that's an UI event loop. However, I would assume that in most cases you would take the existing UI framework's event loop and wrap an asyncio-compatible interface around it, rather than taking asyncio's event loop and augmenting it to support the UI. (Most UI frameworks are way too complex to replicate, so realistically you have no choice.)

It sounds as if things are different for curses, which doesn't really have its own event loop IIRC. (But does Urwid? I know nothing about it.)

Anyway, I don't want to promise I'll accept a contribution, but I don't want to reject it unseen either -- can you come up with a minimal set of changes to asyncio that would implement the feature you desire? Maybe we can discuss such a patch more easily than I can understand your Urwid pull request.


On Thu, Feb 27, 2014 at 11:31 AM, Kelketek Rritaa <[email protected] <mailto:[email protected]>> wrote:

    Urwid uses it to refresh the screen. Since curses lets changes
    build up until you explicitly call refresh, it's efficient to do
    it after all other calls in the loop. But you don't want to call
    it after every other single action, and you don't want to call it
    just every 1/xth of a second, because it might not always be needed.

    However, if something is changing in an Urwid program, and that
    causes an AsyncIO task, chances are the screen needs to be
    refreshed. So making sure that the screen always refreshes when
    there's a task seems like the right way to do it.

    The same principle could be applied to anything with a buffer
    that needs to be periodically flushed, but should be flushed at a
    fixed interval, and not flushed at the end of every single task
    if there's going to be a batch of them in one iteration of the loop.

    On Feb 27, 2014, at 1:12 PM, Guido van Rossum <[email protected]
    <mailto:[email protected]>> wrote:

    (Redirecting the discussion back to the list.)


    On Thu, Feb 27, 2014 at 10:46 AM, Kelketek Rritaa
    <[email protected] <mailto:[email protected]>> wrote:

        [...]
        But yes. I should certainly give examples on when it might
        be useful.

        Say you're working with another library. You might know that
        the library occasionally does something that changes state,
        but you either don't trust that library's code to make that
        change easily accessed by an AsyncIO task, or you just find
        it easier to read and maintain to add an idle task that
        occasionally cleans things up or updates things according to
        that other library's work.

        Alternatively, you might just have cleanup tasks that need
        to do x, y, and z, and adding an extra call to the end of
        every task to run the cleanup routine would result in
        repeated code that could just be taken care of at the end of
        the loop.


    Hm... Do you have specific examples of these? In either case it
    would seem likely that the idle task could do a lot of extra
    work -- it will run whenever the loop is about to go idle,
    whether or not there is anything to clean up or update.
    --


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