Hi everyone I'm currently porting some code from Python 2.7 with Twisted to Python 3.4 with asyncio. So far, it's been a pleasant experience. However, my application in question is a game server which needs to run a 50FPS update loop to simulate the game world. When running multiple update loops, however, I start to get some very unstable behaviour, where the actual delay between a call_later call and the time
Is there a way to configure the granularity of the event loop? Looking at the source, it seems like time.monotonic() is used. The problem is especially prevalent when running e.g. a TCP server while trying to run the event loop.
