Hi everyone

I'm currently porting some code from Python 2.7 with Twisted to Python 3.4 
with asyncio. So far, it's been a pleasant experience.
However, my application in question is a game server which needs to run a 
50FPS update loop to simulate the game world.
When running multiple update loops, however, I start to get some very 
unstable behaviour, where the actual delay between a call_later call and 
the time 


Is there a way to configure the granularity of the event loop? Looking at 
the source, it seems like time.monotonic() is used.

The problem is especially prevalent when running e.g. a TCP server while 
trying to run the event loop. 

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