My 3D maze-drawing code is at https://bitbucket.org/lordmauve/ldnpydojo-s4e9
Integrating a maze just requires implementing itercells(). On 4 May 2013 11:13, Ciarán Mooney <general.moo...@gmail.com> wrote: > To the members of team three and other dojo'ers, > > Below is a link to my maze generator, using David's idea of procedural > generator (rather than the algorithm Dan described). > > https://github.com/ciaranmooney/procMaze > > I think it works, and only took about 20 mins to write in the end. The > mazes it makes are not the best in the world. > > I've no idea what we were doing wrong, but if someone from Team 3 > (David, Caroline, or Tony) could send me the code we wrote I'd love to > have another look at it. > > Cheers, > > Ciarán > _______________________________________________ > python-uk mailing list > python-uk@python.org > http://mail.python.org/mailman/listinfo/python-uk >
_______________________________________________ python-uk mailing list python-uk@python.org http://mail.python.org/mailman/listinfo/python-uk