My 3D maze-drawing code is at

https://bitbucket.org/lordmauve/ldnpydojo-s4e9

Integrating a maze just requires implementing itercells().


On 4 May 2013 11:13, Ciarán Mooney <general.moo...@gmail.com> wrote:

> To the members of team three and other dojo'ers,
>
> Below is a link to my maze generator, using David's idea of procedural
> generator (rather than the algorithm Dan described).
>
> https://github.com/ciaranmooney/procMaze
>
> I think it works, and only took about 20 mins to write in the end. The
> mazes it makes are not the best in the world.
>
> I've no idea what we were doing wrong, but if someone from Team 3
> (David, Caroline, or Tony) could send me the code we wrote I'd love to
> have another look at it.
>
> Cheers,
>
> Ciarán
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