OnMon, 4 Apr 2005 17:28:09 -0400, Daniel F <[EMAIL PROTECTED]> wrote:
But now I am running into another problem. I was originally planning to use this on a game (final fantasy 7, in fact). I capture keystrokes in the system, then send them over the net and generate them on the remote comp, thus playing the game simultaneously and synchronously on two comps at once. Worked like a charm for any old windows app, including notepad that I used as my test app.
But turns out ff7 uses directinput to get its keys (apparently...) because "normal" hooking of messages through SetWindowHookEx (actually, i'm using the pyHook package, which makes the process more pleasant, but is just a wrapper around the said function) doesnt work properly, nor does "normal" message injection through PostMessage.
So, in a completely different tack, could anyone help me understand the relationship between directinput and the regular windows hook chain (so far it seems that directinput bypasses it completely),
Correct. DirectInput (on NT systems, at least) disconnects the normal Windows keyboard/mouse event processing and routes a path from the human interface drivers (keyboard, mouse, joystick) directly into the application. The application has exclusive use of the resources.
and
how i would hook those keypresses/mouse moves, and how i would inject
a keypress/mousemove for an application that is using directinput? Is
that even possible?
No. In order to do what you ask, you would need to write and install a set of kernel filter drivers to inject the events, and you really don't want to do that. The API is not enough.
-- - Tim Roberts, [EMAIL PROTECTED] Providenza & Boekelheide, Inc.
_______________________________________________ Python-win32 mailing list Python-win32@python.org http://mail.python.org/mailman/listinfo/python-win32