>     Unicode Implemented as ANSI and Unicode versions.
> 
> Which means: Call MapVirtualKeyA for ansi strings, MapVirutalKeyW for
> unicode strings.

aha! that works. :) never would have guessed just by looking at that
unicode line what it actually means...

> > Daniel, off to learn how to inject dll....
> 
> Hehe. Good luck.

thanks, seems like im gonna need it...

-d
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