Jacob Kruger wrote: > > However, what it comes down to is to wanting to make it possible to > sort of > bypass something like current sound playback, or interrupt it, and > re-initiate the playback for the same object/sound file, etc
It depends on what APIs you're using to play the sound. Often, you're feeding the sound in buffer by buffer, so stopping the playback is just a matter of telling your own sound thread to stop sending buffers. If you're using some other higher-level API where you just deliver a WAV file, then you'll need to check out the facilities in that API. -- Tim Roberts, t...@probo.com Providenza & Boekelheide, Inc. _______________________________________________ python-win32 mailing list python-win32@python.org http://mail.python.org/mailman/listinfo/python-win32