Awesome, thanks... I actually tried that at one point, but kept getting the warning message - though now I realize it's because the warning was being triggered by the sample code (which also adds a message attribute) as well. Heh... - Paul
On Sun, Oct 5, 2008 at 8:37 PM, Dean Edmonds <[EMAIL PROTECTED]> wrote: > > In your addAttr command add the following: hidden=True > > That way the Attribute Editor won't try to display it, which is where > the warning msg is coming from. > > > On Tue, Sep 30, 2008 at 12:41 PM, barnabas79 <[EMAIL PROTECTED]> wrote: >> >> Hey all - I was wondering if there was a way to add a dynamic message >> attribute without receiving a warning - ie, if I do: >> >> import maya.cmds as cmds >> cmds.addAttr(longName="msgAttr", attributeType="message") >> >> ... I receive: >> >> // Warning: file: C:/3D/Maya2008/scripts/AETemplates/ >> AEreplaceCompound.mel line 97: Message attributes have no data >> values. // >> >> Anyone know a way to get around this, ie add a message attribute >> without receiving an error? Or some way to temporarily disable the >> error? >> >> I know I could do this from the API, but then I would lose the ability >> to undo, which I'd rather be able to keep. >> > >> > > > > -- > -deane > > > > --~--~---------~--~----~------------~-------~--~----~ Yours, Maya-Python Club Team. -~----------~----~----~----~------~----~------~--~---
