Just a FYI for anyone else out there - creating a scriptJob with the
runOnce flag and the parent flag set to a piece of ui, whose script
deletes that same piece of ui, will cause a crash.

If you're unconditionally deleting the ui whenever the scriptJob is
triggered, the easy workaround is simply to remove the runOnce flag,
since this will not crash, and once the ui is deleted, the parent flag
will cause the scriptJob to be deleted anyway.

If, however, you're conditionally deleting it, then you'll have to
pick which flag you want to use - the runOnce, or the parent flag...

This crashed for me on 2008 Ext2 x64 and 2009 x64 (both on WinXP x64)

- Paul

# Execute the following python script in a new scene:
import maya.cmds as cmds

winName = "theWindow"

# Make a window
cmds.window(winName)

def deleteWindow():
    cmds.deleteUI(winName)

# Add a callback which deletes the window, and has the window as it's
parent
# Note: runOnce option must be present for crash!!
cmds.scriptJob(idleEvent=deleteWindow, parent=winName, runOnce=True)

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Yours,
Maya-Python Club Team.
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