not ideal, but may have a workaround, seems that i can't get the
meshShape from the node as i was thinking (without a nasty cycle) and
use the createColorSet call as initially intended, but if i use
setFaceColor it creates a default colorSet.  this actually isn't the
ideal and won't help me if i wanted to generate multiples, but it's a
start, and may be the only current working solution unless someone can
point me in another direction.

?



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Yours,
Maya-Python Club Team.
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