so i've never created a manipulator for a node in maya before, and am attempting to get one working on a new custom node. it's definitely not needed, but would be nice for some more user input options.
i've resorted to basically a straight copy paste of the spSwissArmyManip example and have the name correct so when i hit the "T" button, the manips show up for my custom node...but during the "connectToDependNode" def, i get the error: // Error: line 1: (kInvalidParameter): Object is incompatible with this method # Traceback (most recent call last): ... # dagNodeFn = OpenMaya.MFnDagNode(node) # File "C:\engserv\rbuild\254\build\wrk\optim\runTime\Python\Lib \site-packages\maya\OpenMaya.py", line 2476, in __init__ # RuntimeError: (kInvalidParameter): Object is incompatible with this method // --------------------- like i mentioned, i'm basically at a copy/ paste point of the working example, just changed some names to make it work...i've got to have something basic that i'm missing, i'd assume. any ideas? thanx in advance --~--~---------~--~----~------------~-------~--~----~ Yours, Maya-Python Club Team. -~----------~----~----~----~------~----~------~--~---
