I think you can set the classification to light when you register the node
with MFnPlugin.

On Tue, Feb 10, 2009 at 1:44 PM, marcin <[email protected]> wrote:

>
> Hi everyone,
>
> I wrote custom locator for renderman lights in maya and I've problem
> to make them visible in light linker. I can modify default fliter for
> lights (and made them visible in light linker and hypershade) but is
> there any chance to do this in locator node in maya python api ?
>
> Marcin
> >
>

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