I think you can set the classification to light when you register the node with MFnPlugin.
On Tue, Feb 10, 2009 at 1:44 PM, marcin <[email protected]> wrote: > > Hi everyone, > > I wrote custom locator for renderman lights in maya and I've problem > to make them visible in light linker. I can modify default fliter for > lights (and made them visible in light linker and hypershade) but is > there any chance to do this in locator node in maya python api ? > > Marcin > > > --~--~---------~--~----~------------~-------~--~----~ Yours, Maya-Python Club Team. -~----------~----~----~----~------~----~------~--~---
