Okay, takeaway one is to go to those online docs, they are clearly more updated. Smacks head.
I'm still curious, though, since there are 3 things on that page that all say addAccept, and: MStatus MFnGenericAttribute::addAccept( const MTypeId & id ) Doesn't say it's all dead/dying like the other two. How does one know how to use it, or to steer clear of these three options: MStatus MFnGenericAttribute::addAccept( const MTypeId & id ) # fine? MStatus MFnGenericAttribute::addAccept( MFnData::Type newType ) # bad MStatus MFnGenericAttribute::addAccept( MFnNumericData::Type newType ) # bad And even after going to dig through the online docs, I still can't figure out why this is dying: def compute( self, plug, data ): if ( plug != qWrapNode.aOutShape ): return om.kUnknownParameter sourceFnMesh = om.MFnMesh ( data.inputValue ( qWrapNode.aSourceShape ).asMesh() ) sources = om.MPointArray() # where to shoot rays from outPoints = om.MPointArray() # where they hit directions = om.MFloatVectorArray() # direction to shoot rays sourceFnMesh.getPoints( sources, om.MSpace.kWorld ) sourceFnMesh.getPoints( outPoints, om.MSpace.kWorld ) sourceFnMesh.getNormals( directions, om.MSpace.kWorld ) # create distances table - assign negative distance distances = om.MDoubleArray() distances.setLength( directions.length() ) for i in range( 0, directions.length() ): distances[ i ] = -1 targetsArrayHandle = data.inputArrayValue( qWrapNode.aTargetShapes ) targetsArrayHandle.jumpToElement(0) for i in range( 0, targetsArrayHandle.elementCount() ): targetMesh = targetsArrayHandle.inputValue().asMesh() targetFnMesh = om.MFnMesh( targetMesh ) intersections = om.MPointArray() for j in range( 0, directions.length() ): targetFnMesh.intersect( sources[ j ], directions[ j ], intersections, 1.0e-10, om.MSpace.kWorld, None ) <rest cut for brevity> It doesn't like "directions" for some reason, and gives me this: # TypeError: in method 'MFnMesh_intersect', argument 3 of type 'MVector const &' // Any ideas? And again, thanks to all who help. I would've given up on this long ago without this group as a resource. --~--~---------~--~----~------------~-------~--~----~ Yours, Maya-Python Club Team. -~----------~----~----~----~------~----~------~--~---