If you don't feel like reading a bunch... in short I need to be able
to find which components are adjacent to which, returning a matrix
with accurate positions (relative to one another) of any size patch of
polys



I've searched everywhere for this information but I guess I'm just not
searching the right thing.  If anyone has any links or more info it
would me much appreciated.

I need to be able to go through an entire poly-mesh and return a bunch
of matrices of any size that shows sections of faces that all have
four vertices and whose vertices all border four faces (so basically
areas with no edge-loops).

I've thought about the grow selection tool and pickwalk but pickwalk
only works based on the screen and grow selection doesn't return
anything... it just selects them, which selecting and deselecting that
many things would probably blow up my computer.

I am currently using the polyInfo and polyEvaluate commands to return
each vert and which faces are connected to which verts and which verts
are connected to which faces.  Then I build a matrix with a bunch of
for-loops which slowly figures out which are connected and tests for
the right conditions... it is working so far but I really don't feel
like doing it this way (since it just seems like there has to be a
better way) and am afraid that processing ten or so nested for loops
with each vert in a mesh might be a bit intensive.

I'm somewhat comfortable with using the API... I just couldn't find
what I was looking for in the documentation.

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