Could you briefly explain how the PyMel API Undo is working and what it is based on ? How do you separate attribute changes made by MEL ( and thus queued by MEL as well ), made by a plugin or made by a PyMel function ? How can a callback based system integrate into maya's existing undo queue ( without tracking things multiple times ) ?
Thanks for a quick reply, Sebastian --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
