With 90 developers, it appears you could rewrite Maya in about ... 3 month ;)
On Wed, Mar 11, 2009 at 9:00 AM, yury nedelin <[email protected]> wrote: > 1) Revision control or No? if yes, which? > Alienbrain and Perforce, but soon Perforce only > > 2) Do developers work on live files (ie. files seen by general users) > or in individual sandboxes? > Trying to encourage working on live files as much as possible. > > 3) Do you use Unit tests? > We enforce units and many other settings. > > 4) Are updates done in batch as an application release, or as needed > per file? What is the update procedure? > We do not update applications (MAYA) during projects. > > 5) How many developers? > about 90 full time, maybe 5 contract > > Yury > > > > > On Tue, Mar 10, 2009 at 1:08 PM, Ian Jones <[email protected]> wrote: > >> >> 1) Revision control or No? if yes, which? >> Yes - svn >> >> 2) Do developers work on live files (ie. files seen by general users) >> or in individual sandboxes? >> All developers work on a local checkout and commit to trunk when >> satisfied. >> All users run off a network mirror of /trunk >> >> Branches are used for larger changes to allow for intermediate commits >> (not mirrored to users) and peer-review. Juniors/Part-time technical >> artists work in branches to inspire peer-review/teaching by leads (who >> integrate changes to trunk and are responsible for stability). >> >> 3) Do you use Unit tests? >> On some systems but not all. >> >> 4) Are updates done in batch as an application release, or as needed >> per file? What is the update procedure? >> As needed per file for local users, stable tag released as packages >> for off-site/outsource teams. >> >> 5) How many developers? >> 3 dedicated, 6 part-time >> >> >> > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
