With 90 developers, it appears you could rewrite Maya in about ... 3 month
;)

On Wed, Mar 11, 2009 at 9:00 AM, yury nedelin <[email protected]> wrote:

> 1) Revision control or No?  if yes, which?
> Alienbrain and Perforce, but soon Perforce only
>
> 2) Do developers work on live files (ie. files seen by general users)
> or in individual sandboxes?
> Trying to encourage working on live files as much as possible.
>
> 3) Do you use Unit tests?
> We enforce units and many other settings.
>
> 4) Are updates done in batch as an application release, or as needed
> per file?  What is the update procedure?
> We do not update applications (MAYA) during projects.
>
> 5) How many developers?
> about 90 full time, maybe 5 contract
>
> Yury
>
>
>
>
> On Tue, Mar 10, 2009 at 1:08 PM, Ian Jones <[email protected]> wrote:
>
>>
>> 1) Revision control or No?  if yes, which?
>> Yes - svn
>>
>> 2) Do developers work on live files (ie. files seen by general users)
>> or in individual sandboxes?
>> All developers work on a local checkout and commit to trunk when
>> satisfied.
>> All users run off a network mirror of /trunk
>>
>> Branches are used for larger changes to allow for intermediate commits
>> (not mirrored to users) and peer-review. Juniors/Part-time technical
>> artists work in branches to inspire peer-review/teaching by leads (who
>> integrate changes to trunk and are responsible for stability).
>>
>> 3) Do you use Unit tests?
>> On some systems but not all.
>>
>> 4) Are updates done in batch as an application release, or as needed
>> per file?  What is the update procedure?
>> As needed per file for local users, stable tag released as packages
>> for off-site/outsource teams.
>>
>> 5) How many developers?
>> 3 dedicated, 6 part-time
>>
>>
>>
>
> >
>

--~--~---------~--~----~------------~-------~--~----~
http://groups.google.com/group/python_inside_maya
-~----------~----~----~----~------~----~------~--~---

Reply via email to