Hello there,

I've created a simple code to which takes a locator, and then
dependant on the distance from this locator, crudly shatters objects.
The closer to the locator, the more times the code loops through and
shatters the object.

My problem is that now these shards are created, I want to place a
particle at the centre of them. I'd like to be able to itterate
through the shard objects, selecting each face, then per face, select
all vertices and work out the centre point of the face.

I can then use these values to work out the centre point of the
geometry its self by adding them together and dividing byt he total
number of faces. If that doesnt work, then crudly work out min/max
value and achieve the same goal but in a long winded process thats
messy.


How would I accomplish this?
My API skills are very limited at current as im a newbie attempting to
suss out Mayas inner workings :).

A fellow student has suggested using the:

maya.OpenMaya.MItMeshPolygon.getPoints() command. however, as im a
newbioe, im not 100% clued up on the setup process that is required if
any for this command, or how to manipulate it to do the above process.

Thanks for any help you can offer.
Russ.
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