using the new pymel, dealing with instances is trivial because it uses  
the api behind the scenes to do the queries:

# assuming you have an instance named pCube2|pCubeShape1....
p = PyNode( 'pCube2|pCubeShape1' )
p.isInstanced()
# Result: True #
p.getInstances()
# Result: [Mesh(u'pCube1|pCubeShape1'), Mesh(u'pCube2|pCubeShape1')] #
p.getOtherInstances()  #instances other than self
# Result: [Mesh(u'pCube1|pCubeShape1')] #

folks, we're so close to releasing, i can almost taste it!  i've just  
been working on 8.5 compatibility code mostly, and regression tests  
and letting it burn in a little longer to weed out any more little  
bugs.  i'll probably release one last RC, maybe tonight.

-chad





On Mar 12, 2009, at 4:33 PM, ryant wrote:

>
> If shape has two parent transforms it must be an instance right?
>
> import maya.cmds as cmds
>
> sphere = cmds.polySphere()
> cmds.instance(sphere)
>
> getShape = cmds.listRelatives(sphere, shapes=True)
> parents = cmds.listRelatives(getShape[0], allParents=True)
> if len(parents) > 1:
>       print getShape[0], "is an instance"
>
> RyanT
> Technical Artist
> www.rtrowbridge.com/blog
> NaughtyDog Inc.
>
> On Mar 12, 4:21 pm, yury nedelin <[email protected]> wrote:
>> hi this is not really python specific but
>>
>> what i a nice way to tell if object is an instance with mel/python?
>>
>> Yury
> >


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