Hi,

I am trying to render an image with a large number of polygons with
raytracing. The problem is that I don´t have enough memory and I am
thinking in one possible solution, render the image in tiles.

But I don´t know if it will reduce the amount of memory that needs
raytracing  (raytracing needs all the scene in memory to render the
image)

The problem is that I need to render with transparency using raytracing.

Do you know other possibilities?

Do you think that render the image in tiles will be my solution?

Thank you so much!!!!!

Omar.

--~--~---------~--~----~------------~-------~--~----~
http://groups.google.com/group/python_inside_maya
-~----------~----~----~----~------~----~------~--~---

Reply via email to