Hi, I am trying to render an image with a large number of polygons with raytracing. The problem is that I don´t have enough memory and I am thinking in one possible solution, render the image in tiles.
But I don´t know if it will reduce the amount of memory that needs raytracing (raytracing needs all the scene in memory to render the image) The problem is that I need to render with transparency using raytracing. Do you know other possibilities? Do you think that render the image in tiles will be my solution? Thank you so much!!!!! Omar. --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
