Heh... ah, I see. My mistake...

However, I originally started looking into this because I had a
problem with a referenced file - and it seems that there may still be
a bug there.

Ie, if you make a non-storable attribute in a file, save it, then
reference in that file in another scene, and alter that non-storable
attribute, the altered value IS saved (as a reference edit).

- Paul

On Mar 21, 6:07 am, Dean Edmonds <[email protected]> wrote:
> On Fri, Mar 20, 2009 at 17:23, barnabas79 <[email protected]> wrote:
>
> > Dynamic attributes created with addAttr that have the storable flag
> > set to false are still written out to the file - see:
>
> >http://pastebin.com/f3b83af36
> [...]
> > # Now, re-open that scene we just saved
> > cmds.file('storableTest.ma', force=True, open=True)
>
> > # Check that the non-storable attribute was, in fact, not stored
> > print "Stored:", cmds.attributeQuery('notStorable', node = node,
> > exists=1)
>
> You misunderstand the meaning of 'non-storable'. It means that the
> *value* of the attribute will not be stored in the file. The attribute
> itself will always be stored unless you remove it from the node.
>
> --
> -deane
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