Thanks a lot!
It's not very easy to understand the way of using the api...
Now I will try to use a proc with api features in a pre render
script, ,I don't know if it is possible, as I don't know if API is
"reachable" outside maya environment.

I'm wondering about pymel, as it seem to be powerful and much more
"pythonic", but I've a few questions:
-is pymel easy to install and use?
-is there a documentation to find all the functionalities as with the
api?
-can I do everything with pymel as I could (if I knew ;) ) with the
API?

Thank you for your help.
Philippe.

On 25 mar, 20:32, Paul Molodowitch <[email protected]> wrote:
> Your proplem is that lsFn.listAllRenderLayers doesn't actually return
> a value - instead, it stores it's result in objArr.
>
> You have to do this.
>
> import maya.OpenMaya as om
> import maya.OpenMayaRender as omRender
>
> objArr = om.MObjectArray()
> lsFn = omRender.MFnRenderLayer()
> lsFn.listAllRenderLayers (objArr )
> for i in xrange(objArr.length()):
>         print omRender.MFnRenderLayer(objArr[i]).name()
>
> Unfortunately, the API was designed with C++ in mind, so it doesn't
> behave very 'pythonically'.  If you want a way to interact with the
> api that behaves more like you expect, try pymel.
>
> The same task in pymel:
>
> from pymel import *
> print RenderLayer.listAllRenderLayers()
>
> Done. =)
>
> -Paul
>
> On Wed, Mar 25, 2009 at 10:06 AM, kzax <[email protected]> wrote:
>
> > Hello, I'm trying to learn how to use the API to solve a problem with
> > render layers with pre render script.
> > To begin to learn I'm trying to make a list of render layers wich are
> > in my scene :
>
> > import maya.OpenMaya as om
> > import maya.OpenMayaRender as omRender
>
> > objArr = om.MObjectArray()
> > lsFn = omRender.MFnRenderLayer()
> > l = lsFn.listAllRenderLayers (objArr )
> > print l
>
> > and the answer is always 'None', but there are render layers in the
> > scene!
> > What's wrong?
> > Thanks,
> > Philippe.
>
>
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