Thanks for this great explanation.  It is not a big deal because I can
always asume that the direct parent of a shape is the transform, so i can
live with the getParent() method :)


On Wed, Apr 8, 2009 at 4:47 PM, chadrik <[email protected]> wrote:

>
>
> MEL supports automatic propagation from transforms to shapes:
>
> import maya.cmds as cmds
> transform = cmds.polyCube()[0]
> cmds.getAttr( transform + ".primaryVisibility" )
> # Result: 1 #
>
> in the example above primaryVisibility is an attribute of the mesh,
> but it can be accessed from the transform. PyMEL supports this same
> transform-to-shape propagation in its object-oriented design:
>
> #continuing from the example above
> pytrans = PyNode( transform )
> pytrans.primaryVisibility.get()  # an attribute of Mesh
> # Result: 1 #
> pytrans.numVertices()  # a method of Mesh
> # Result: 8 #
>
>
> MEL does not support propagating back UP the dag.
>
> #continuing from the example above
> mesh = cmds.listRelatives( transform, s=1 )[0]
> cmds.getAttr(mesh + ".tx" )
> # Error: Object pCubeShape3.tx is invalid
> # Traceback (most recent call last):
> #   File "<maya console>", line 1, in <module>
> # TypeError: Object pCubeShape3.tx is invalid #
>
> Including this feature is worth considering, but i personally don't
> feel that it is consistent with the conventions that have been
> established in Maya: a transform "owns" a shape, but a shape does not
> "own" a transform.
>
>
> -chad
>
>
>
>
>
>
>
>
>
> >
>


-- 
They say, "Evil prevails when good men fail to act." What they ought to say
is, "Evil prevails."
Nicolas Cage as Yuri Orlov in Lord of War.

--~--~---------~--~----~------------~-------~--~----~
http://groups.google.com/group/python_inside_maya
-~----------~----~----~----~------~----~------~--~---

Reply via email to