I bumped into this before as well - I do wish there would be a simple #include next to standard importing in Python :(
I have a question slightly connected to that: I know usually you are not supposed to do something like from module import * but then sometimes its convenient isnt it :) The problem is that if I do that this way I can't reload the contents of the module (as in reload(module)) until I restart Maya which is a pain during development. Did anybody find a workaround? Thank you! seb On Thu, Apr 23, 2009 at 4:49 AM, Sylvain Berger <[email protected]>wrote: > Thanks for the suggestion... it was not the solution but lead me to it. > I moved the imports directly inside the function that uses them. This way > the import is only performed when the function is called instead of when the > module is imported... it fixed my problem > > On Wed, Apr 22, 2009 at 3:13 PM, Chris G <[email protected]> wrote: > >> You could try moving the "*from mayaPy import one" to the bottom of >> three.py.* >> >> On Wed, Apr 22, 2009 at 3:07 PM, Sylvain Berger <[email protected] >> > wrote: >> >>> from mayaPy import one >> >> >> >> >> > > > -- > They say, "Evil prevails when good men fail to act." What they ought to say > is, "Evil prevails." > Nicolas Cage as Yuri Orlov in Lord of War. > > > > -- Sebastian Schoellhammer Sr. Technical Artist Square Enix LTD www.square-enix.com --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
