fileDialog doesn't actually do any importing / saving, etc, itself.
The options in the docs are just so that you get ui interactions that
are more appropriate to what you're intending to do, but all it does
on it's own is return the name of the file the user picked.  Ie, if
mode is set to "write", and the user selects a file that already
exists, it will ask for confirmation to "overwrite" that file - but it
still doesn't actually overwrite that file itself, it simply returns
the name of the file... (at which point, presumably, you will
overwrite the file yourself).

- Paul

On Sat, May 16, 2009 at 7:25 PM, [email protected]
<[email protected]> wrote:
>
> This is probably a really easy question, but maya help documentation
> on the subject is worse than useless.
>
> My problem is how to retrieve a string location of a file using mc.file
> (), mc.fileDialog(), WITHOUT trying to import a file save it or
> anything else. I know this is probably really easy and i need it to
> import a fluids cache into an intial state node ( . mcfi i think).
>
> Have tried to use fnmatch FileDialog but i m still a bit green. Any
> help would be marvelous
>
> Thanks alot Guys !!!
>
> Tom Price
> >
>

ile

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