I'll put in a plug for this.

This has sped up my development time a lot. With any reasonably complex
class hierarchy managing the reloads became impossible, always leading to
the "This class expected <this> instance, got <that>. instead" errors.

Using reimport I've been able to take out all reloads and I don't have to
restart Maya anymore.

On Tue, Jun 2, 2009 at 11:11 PM, peteshinners <[email protected]> wrote:

>
> I've been testing some new Python reimport code. One of the goals of
> this was to get python code changes to work in a running Maya session.
> It also has a convenient function to locate all modules that have
> changed on disk.
>
> I've gotten good feedback from friends, now I'm looking for a wider
> audience. It should support most anything you can throw at it; class
> changes, modifying a callback, etc. Anything too complicated and you
> can write your own callbacks into each module.
>
> I pushed out version 1.0 tonight at http://code.google.com/p/reimport/
>
> >
>


-- 
-Ben Barker

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