I'd like to learn how to write a particle field plugin.
I've seen there are a couple of examples in the dev kit but before starting
digging into it I'd like to know if anybody could point me to some example
on the basic steps to perform to code a particle field. Something very very
simple, like taking a particle object and offsetting each particle position
by it's particle id, say on the world x. Or whatever simple example that
could let me understand what are the basic/required step to properly code a
particle field.
Any help would be really appreciated

Alessandro

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