also, keep in mind that maya provides many context commands in  
maya.cmds, such as draggerContext, so you don't necessarily need to  
use the API.

-chad


On Jul 10, 2009, at 10:08 AM, Paul Molodowitch wrote:

>
> It's a little complicated, as you have to create a plugin to use any
> of the MPx* classes, which is a bit of a pain.  If you don't have much
> experience writing plugins, check out
> http://download.autodesk.com/us/maya/2009help/index.html?url=Maya_API_introduction.htm,topicNumber=d0e633209
> for a basic intro, or
> http://download.autodesk.com/us/maya/2009help/API/index.html for a
> basic python example.  You can compare that to
> http://download.autodesk.com/us/maya/2009help/API/sine_node_8cpp-example.html
> to get a feel for translating between C++ and python, and then check
> out some of the C++ examples that use MPxContexts / MEvents, like
> http://download.autodesk.com/us/maya/2009help/API/component_scale_manip_8cpp-example.html
>
> As a word of warning before you start that journey, though, it may not
> be possible to do what you want - my understanding of MPxContexts
> isn't the greatest, but I believe they're only active when a
> custom-made tool is in use.  So if you want to somehow trigger custom
> code to run WHENEVER the user does certain mouse events, regardless of
> what tool they're using, I don't think that's possible.
>
> I'd love to hear I'm wrong - Ravi in this post -
> http://groups.google.com/group/python_inside_maya/browse_thread/thread/bb7bf1e0cde111b8/abf604cbde3bad36?lnk=gst&q=click#abf604cbde3bad36
> - implies that it's possible to register for mouse move messages - but
> he may have just been referring to when a custom tool is active.
>
> - Paul
>
> >


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