also, keep in mind that maya provides many context commands in maya.cmds, such as draggerContext, so you don't necessarily need to use the API.
-chad On Jul 10, 2009, at 10:08 AM, Paul Molodowitch wrote: > > It's a little complicated, as you have to create a plugin to use any > of the MPx* classes, which is a bit of a pain. If you don't have much > experience writing plugins, check out > http://download.autodesk.com/us/maya/2009help/index.html?url=Maya_API_introduction.htm,topicNumber=d0e633209 > for a basic intro, or > http://download.autodesk.com/us/maya/2009help/API/index.html for a > basic python example. You can compare that to > http://download.autodesk.com/us/maya/2009help/API/sine_node_8cpp-example.html > to get a feel for translating between C++ and python, and then check > out some of the C++ examples that use MPxContexts / MEvents, like > http://download.autodesk.com/us/maya/2009help/API/component_scale_manip_8cpp-example.html > > As a word of warning before you start that journey, though, it may not > be possible to do what you want - my understanding of MPxContexts > isn't the greatest, but I believe they're only active when a > custom-made tool is in use. So if you want to somehow trigger custom > code to run WHENEVER the user does certain mouse events, regardless of > what tool they're using, I don't think that's possible. > > I'd love to hear I'm wrong - Ravi in this post - > http://groups.google.com/group/python_inside_maya/browse_thread/thread/bb7bf1e0cde111b8/abf604cbde3bad36?lnk=gst&q=click#abf604cbde3bad36 > - implies that it's possible to register for mouse move messages - but > he may have just been referring to when a custom tool is active. > > - Paul > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
