Another Way, Although not the Cleanest Way, is to Trace Through the Undo
Stack to Figure Which Components Were Selected

On Tue, Jul 28, 2009 at 5:49 PM, Paul Molodowitch <[email protected]>wrote:

>
> Wilsimar - in short, maya simply doesn't keep track of that.  If you
> want to, you have to do it yourself, by setting a callback for
> whenever the selection is changed, using scriptJob.
>
> Not the answer you were hoping for, I know...
>
> - Paul
>
> On Tue, Jul 28, 2009 at 3:53 PM, wilsimar<[email protected]> wrote:
> >
> > how to get selection list for components(vertex, edge, faces) in the
> > order that was selected?
> > ... print selected(flatten=True) or print selected()
> > ... print ls(sl=True, flatten=True)
> > returns the components in rising order..and not in the selected order.
> >
> > thanks.
> >
> >
> > >
> >
>
> >
>


-- 
Nicklas Puetz
--------------------------------------------------
Character Technical Director
Nickelodeon Animation Studios
--------------------------------------------------
www.puetz3D.com
818-531-2739

--~--~---------~--~----~------------~-------~--~----~
http://groups.google.com/group/python_inside_maya
-~----------~----~----~----~------~----~------~--~---

Reply via email to