Howdy russ! Get on with that pesky project lol!
Not sctricly what your after but if you just sketch one particle you can connect the outputs of the node to the nParticle's translates. Obviously you would only want to do this for one particle otherwise you would have a bunch of particles moving in the exact same fashion. Quick fix for a silly brief. Toodles El Bendino On Aug 3, 10:11 am, "[email protected]" <[email protected]> wrote: > Hello, > > Sorry for a possible rookie question, but I've been ill for a while > and had to take a break from my studies. This has made me forget some > of even the simplest things :(. > > I've had trouble trying to connect node outputs to the individual > particles position attribrute. > So using the circleNode for example to make a single particle travel > in a circle, how would you connect the nodes two outputs (x,z) to the > particles position? > > The only way I can think about doing it is as follows... > > create a locator with 2 custom attrs. (x,z) > connect the node o/p to the loc attrs. > query the loc attrs, and place in varibles. > query varibles and edit the particle position attr. > > However, this causes a problem of having to create expressions to > constantly query the loc attrs and update the particles position per > frame. > It would be much simpler and by far quicker to have the node drive the > individual particle directly. > > Does anyone know how this may be done? > > Group member Paul Molodowitch was kind enough to suggest the following > to ammend individual particles to help me: > particle('particleShape1', e=True, at='position', order=39, > vectorValue=(-0.7, 0.428757, -0.938712)) > > Kind regards. --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
