OK. So I have finished a small procedure for averaging weights on components and I have come to a point where I would like to set it up for undoing and redoing. The only information I have to describe how it's done is with Complete Maya Programming, but in it, all of it is written in C++ and it's written as a compiled plugin. So my question is, what changes about that with this all being in Python and run as a script rather than a plugin? Would I need to convert my procedure into an object and have the undoIt and redoIt methods, or do I need to build the whole thing up as MPxCommand and run it as a plugin? Any information would be great!
thanks! Brandon L. Harris --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
