Ah-hah! That's cool. So, I actually ran into a very similar problem on Monday: I was trying to use pickle to store objects built via functools.partial (which I suppose you could equate to a PyNode class instance in this case), but pickle said it couldn't do it, which was a bummer (no pickling functools.partial objects). What I did instead was write my own custom class (very simple) that wrappered all the args I was passing into my functools.partial object (basically, the creation state args). That custom class was easily pickleable. When I unpickled that data, I passed those args back into the the function that made my objects in the scene (in this case PyMel presumably), and pow, there they appeared. Kind of convoluted, but it works.
On Oct 27, 8:49 am, chadrik <[email protected]> wrote: > > I don't use pymel, but I do use Python and pickle in Maya ;) From > > your above example, it looks like x is a tuple with two strings in > > it? Or is pymel storing more complex objects as the name > > representation of the nodes rather than strings? > > yeah, pymel represents nodes as instances of a PyNode class, not > simple strings. these node class instances themselves store instances > of the underlying api objects that they represent, so this data has to > be rebuilt. strings are so 2006 ;) > > -chad --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/python_inside_maya -~----------~----~----~----~------~----~------~--~---
