Building my first proper python script for maya (not pymel
unfortunately), and its as fiddly as I expected. The bulk of the
script is UI stuff, so its double the fun.

Its an outliner with extra bling for sorting/filtering/set
mainipulation, so its all using standard maya UI components. Was
wondering though, would it be possible to build the bulk of the tool
in say QT, and embed (and control!) an outliner within it? My gut says
no, but can't hurt to ask...

-matt
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