I'm curious what the final size was of that py2exe file?

On Wed, Nov 11, 2009 at 12:21 PM, chadrik <[email protected]> wrote:

> this is another place where unix has windows beat.  on a unix-like system
> python scripts can be executables themselves, so there's no need for this
> extra exe layer:
>
> ----------foo.py-------------
> #!/path/to/mayapy
> import pymel
>
> def doSomething():
> print pymel.ls()
>
> if __name__ == '__main__':
> doSomething()
> ----------end------------
>
> this file, foo.py, can be executed just like an exe via the shell, but it
> can also be imported and used as a module.  pretty handy.
>
> now, i realize that py2exe does a lot more than this, by attempting to
> create a fully-standalone executable, so this is just an FYI for everyone
> out there looking into writing python executables that work with maya.
>
> for windows folks, setuptools is able to generate exe wrappers of python
> scripts: this is what creates ipymel.exe during the pymel install, which is
> just an exe wrapper of ipymel.py.  with a bit of work i'm sure it would be
> possible to rip out this code and make an all purpose exe-wrapper-generator.
>  this, of course, would only be useful for internal use, not for a
> standalone exe.
>
> anyway, if you get pymel working with py2exe i'd be interested in packaging
> up any helper scripts as a tool within pymel.
>
>
> -chad
>
>
>
>
>
> On Nov 11, 2009, at 10:55 AM, Seth Gibson wrote:
>
> It wasn't a completely straightforward process, but the gist of it was
> installing py2exe to my Python25 install, nothing special in the setup.py,
> although i did have to copy the MSVC runtimes to the directory i was
> building from (could maybe be fixed by double checking your PATH for the
> location of those?).  Most of the heavy lifting happened in the actual py
> file i was converting, which involved appending Maya's bin and site-packages
> directories to sys.path, setting PYTHONHOME to maya's Python dir, and
> setting the MAYA_LOCATION (these could all be set outside of your code
> probably).
>
> You do obviously have to have maya installed to do the build, but it does
> copy all the requisite DLLs to your dist directory, although there's
> probably all sorts of questionable legality concerning distributing that
> package to someone who isn't a licensed Maya user;).  If you do have Maya
> installed and on your PATH somewhere, the exe just runs and you can scrap
> the Maya DLLs in your dist directory, at least that's what i'm leaning
> towards based on my testing so far.  We aren't planning on distributing this
> externally for now, it's mainly for internal purposes.  The short is we
> wanted a command line version of our exporter, sure i could have done it
> with mayabatch but this seemed like a good opportunity to experiment a bit.
>
>
> On Tue, Nov 10, 2009 at 8:34 PM, Chad Dombrova <[email protected]> wrote:
>
>>
>> i'm curious how you got it working with maya.standalone.  if you
>> distribute this exe, surely the user on the other end has to have maya
>> installed (and likely in the exact same location with the same
>> version).  are you using it for distribution purposes or just for nice
>> packaging internally?
>>
>> -chad
>>
>> On Nov 10, 2009, at 5:04 PM, djTomServo wrote:
>>
>> >
>> > Just out of curiousity, has anyone gotten py2exe and pymel to play
>> > nice together?  I've had success with py2exe and vanilla
>> > maya.standalone but pymel seems a bit more elusive...
>> > >
>>
>>
>>
>>
>
>
>
>
>
> >
>

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