Hi all, I was wondering how I could get access to a created node's name in
Maya's DG.

I tried getting it using the *self.name()* method inside the *__init__* and
that crashes Maya. I checked the MPxNode documentation and it says the node
is not yet created in the constructor, so it makes sense. The docs say I
should use the *postConstructor *method, but I tried it and it doesn't give
me the name - I can only access it on the *compute *method.

This is what I used to test:

class testNode(OpenMayaMPx.MPxNode):
    def __init__(self):
        #print 'constructor>', self.name()  #this crashes Maya
        OpenMayaMPx.MPxNode.__init__(self)

    def postConstructor(self):
        print 'post constructor>', self.name()

    def compute(self,plug,dataBlock):
        print 'compute>', self.name()


Maya only prints out the node name in the compute section.
Any thoughts on how I could get the node's name only once (outside the
compute)? I can access *self.typeName()* though. Maybe I'm messing with
something I shouldn't?

Thanks in advance,
Richard

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