"(I once had to get rid of 150 000 keyframes the animator had made on
every
single vertice in a scene, so I feel your pain)"

Ha ha :-)

Thank you for that, those are good points. I'll give that a go. I'm
not sure I can save these scenes as .ma though..

Sune

On Dec 8, 5:18 pm, Jo Jürgens <[email protected]> wrote:
> Maybe a stupid idea, but how about parsing the maya ascii file to detect
> connections and save a list to disk, then go through that list when
> deleting?
>
> Also, putting flushUndo in the loop will help a lot, so that maya wont have
> to keep 200 000 deletes in memory. Even save as for every 1000 iterations,
> in case Maya dies in the middle of the process
>
> (I once had to get rid of 150 000 keyframes the animator had made on every
> single vertice in a scene, so I feel your pain)
>
>
>
> On Tue, Dec 8, 2009 at 5:59 PM, Sune <[email protected]> wrote:
> > Uh, I can see that "delete" also takes forever, so please take this
> > into account as well
>
> > On Dec 8, 3:16 pm, Sune <[email protected]> wrote:
> > > Hi,
>
> > > I need to look at a bunch of nodes and check if they have more than
> > > one connections. Alternatively I can check if a specific attrubte has
> > > an outgoing connection. The problem if that there are 200000+ of these
> > > nodes in some scenes, so "listConnections" on all of them just takes a
> > > bit too long :-)
>
> > > Current code:
>
> > > for g in ls(type='groupId'):
> > >         if 2 > len(listConnections(g, destination=True, source=False)):
> > >                 delete(g)
>
> > > So any input on some optimised code to do this would be great! Maybe
> > > some openmaya? I have pymel installed.
>
> > > Thanks,
> > > Sune
>
> > --
> >http://groups.google.com/group/python_inside_maya

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