Hi, First, sorry for those who may have read this allready somwhere else, as we posted in several places.
So, we are a rigging team, here at Mac Guff Ligne, and we are moving forward to add Pyhton to our rigging toolSet (finaly!). Even if we are beginner in Python, we understand the benefits of it (its object oriented nature, the vast amount of available libraries, large community, etc...), and we know that the standard implementation of it in maya should/could have been much more deep and powerful, as Pymel seems to prove. We read a lot about it everywhere, and it seems that pymel is a very powerful example of what the implementation could have been, both on object and api sides. We are truly enthousiasts about using pymel but our R&D department is almost against the use of pymel. Their arguments are: - Probable issues and the support it might need. - As this projet doesn't belong to Autodesk si it may stop at any time. - Major changes in pymel future versions may occur and obsolete large portions of our code - As it's another layer of code, it brings its own bugs. - OpenSource Our arguments are (based on various readings over the net): - The ObjectOriented implementation rocks. - Smaller and clearer code, thus faster development. - Smarter Api integration. - OpenSource (^^) So at last, we decide to turn to the community in order to gather the maximum pros and cons. We'll be glad to hear from everyone (Pymel developpers opinion, of course, is a must), for any advice, known issues, problem with support/ continuity, knowledge and experience you have and of course everything you can think about it! Thank's for the time you may spend to reply. - MglRigTeam - -- http://groups.google.com/group/python_inside_maya
