Hi,

First, sorry for those who may have read this allready somwhere else,
as we posted in several places.

So, we are a rigging team, here at Mac Guff Ligne, and we are moving
forward to add Pyhton to our rigging toolSet (finaly!).
Even if we are beginner in Python, we understand the benefits of it
(its object oriented nature, the vast amount of available libraries,
large community, etc...), and we know that the standard implementation
of it in maya should/could have been much more deep and powerful, as
Pymel seems to prove.
We read a lot about it everywhere, and it seems that pymel is a very
powerful example of what the implementation could have been, both on
object and api sides.

We are truly enthousiasts about using pymel but our R&D department is
almost against the use of pymel.

Their arguments are:

- Probable issues and the support it might need.
- As this projet doesn't belong to Autodesk si it may stop at any
time.
- Major changes in pymel future versions may occur and obsolete large
portions of our code
- As it's another layer of code, it brings its own bugs.
- OpenSource

Our arguments are (based on various readings over the net):
- The ObjectOriented implementation rocks.
- Smaller and clearer code, thus faster development.
- Smarter Api integration.
- OpenSource (^^)

So at last, we decide to turn to the community in order to gather the
maximum pros and cons.
We'll be glad to hear from everyone (Pymel developpers opinion, of
course, is a must), for any advice, known issues, problem with support/
continuity, knowledge and experience you have and of course everything
you can think about it!

Thank's for the time you may spend to reply.

- MglRigTeam -

-- 
http://groups.google.com/group/python_inside_maya

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