MelJunky, Was hoping that you would respond.

Are you normalizing your weights when using the setWeight()? When I
turn Normalization to False it works fine, but then my weights aren't
normalized and I don't want weights over a value of 1.

Brandon L. Harris



On Dec 16, 3:27 pm, <[email protected]> wrote:
> I used MFnSkinCluster not that long ago and I retrieved the fullPathName of 
> two different skinClusters and stored them in a list.
>
>
>
> Then, I had to compare the list to see if I need to add any influence objects:
>
> list( set( first.influenceObjectsStr ).difference( 
> second.influenceObjectsStr) )
>
>
>
> If, the results wasn't None then I executed the MEL command to add them as an 
> influence using "OpenMaya.MDGModifier()", with the two methods 
> commandToExecute and doIt.
>
>
>
> So, I recommend to go with your first instinct and use MEL. Don't remember 
> where but someone mentioned that MEL is easier to add influences then trying 
> to use the API.
>
>
>
>
>
> As for the setWeights() issue...I had no problem changing the weight from 
> zero. Are you using the dataBlock for help setting the weights by chance to 
> retrieve values for setting the final weights?
>
>
>
> Try printing out the values from the OpenMaya.MDoubleArray() that you are 
> using to set the values are correct. Could also double check arguments for 
> the setWeights is correct... I had a problem before with setWeights and I 
> tracked it down to a previous issue.
>
>
>
> -brian
>
> www.meljunky.com
>
>
>
>
>
>
>
>
>
> -------- Original Message --------
> Subject: [Maya-Python] Re: Adding Influence Object
> From: Brandon Harris <[email protected]>
> Date: Wed, December 16, 2009 4:00 pm
> To: python_inside_maya <[email protected]>
> And this has actually raised another issue. If a joints influence is
> entirely at 0 on a skinCluster and I use the setWeights() it won't set
> the weights. It just leaves the joint influence at 0. This a known
> issue?
> On Dec 16, 10:34 am, Brandon Harris <[email protected]> wrote:
> > Alright, so I have a system where you can grab components on multiple
> > meshes and apply weights to specified joints. Everything works fine
> > unless you run into a joint that doesn't effect one of the meshes. The
> > easiest way to do this would be just to check if the object influences
> > the skin cluster and if it doesn't add it. This would be simple with
> > Mel, but is there a way to accomplish this with API? In MFnSkinCluster
> > there isn't a method for this and I haven't been able to locate one.
> > There's got to be something there for it though.
> --http://groups.google.com/group/python_inside_maya

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