You were close...
cmds.shadingNode("blendColors", asUtility=1)
cmds.connectAttr ( 'ik_jts1.rotate', 'blendColors1.color1', f= True)
cmds.connectAttr ( 'fk_jts1.rotate', 'blendColors1.color2', f= True)
cmds.connectAttr ( 'ik_jts1.rotate', 'blendColors1.color1', f= True)
cmds.connectAttr ( 'fk_jts1.rotate', 'blendColors1.color2', f= True)
Personally I like to use:
cmds.createNode( "blendColors", name="blendColors")
-brian
www.meljunky.com
---------- Original Message --------
Subject: [Maya-Python] correct syntax
From: Vitor_Lôbo_Ramos <[email protected]>
Date: Fri, December 18, 2009 4:37 pm
To: python_inside_maya <[email protected]>
Cc: [email protected]
The correct _expression_ in python to:
shadingNode -asUtility blendColors1;
connectWindowWith |ik_jts1 blendColors1;
connectAttr -f ik_jts1.rotate blendColors1.color1
connectAttr -f fk_jts1.rotate blendColors1.color2;
-----------------------------------------------------------------------------------------------------
is :
cmds.shadingNode("blendColors", asUtility=1)
cmds.connectAttr (f= True, 'ik_jts1.rotate', 'blendColors1.color1')
cmds.connectAttr (f= True, 'fk_jts1.rotate', 'blendColors1.color2')
???
Well, I must be wrong about something .... who can help me ...
--
http://groups.google.com/group/python_inside_maya
http://groups.google.com/group/python_inside_maya
