Ready.
Now is correct without errors.
Exemple:
import maya.cmds as cmds
import maya.cmds as mc
mc.window()
mc.columnLayout()
mc.button ('make spheres', command="geo()")
mc.button ('move geo', command="movegeo()")
mc.showWindow()
def geo():
# Create threes spheres
cmds.sphere(n='sphere1')
cmds.move(0,0,0)
cmds.makeIdentity( apply=True )
cmds.sphere(n='sphere2')
cmds.move(3,0,0)
cmds.makeIdentity( apply=True )
cmds.sphere(n='sphere3')
cmds.move(7,0,0)
cmds.makeIdentity( apply=True )
###########################################################################
def makejts():
cmds.joint (n='joint1')
cmds.joint (n='joint2')
cmds.joint (n='joint3')
def movegeo():
if cmds.objExists('sphere1'):
cmds.select('sphere1')
cmds.move(3,0,0)
else:
print ">>> sphere1 not exist"
if cmds.objExists('sphere2'):
cmds.select('sphere2')
cmds.move(4,0,0)
else:
print ">>> sphere2 not exist"
if cmds.objExists('sphere3'):
cmds.select('sphere3')
cmds.move(5,0,0)
else:
print ">>> sphere3 not exist"
#END
If I delete any of the spheres, the script will perform. So, without
causing any error.
Problem resolved.
--
http://groups.google.com/group/python_inside_maya