Hey Chad,

While I also agree, if it improves upon pymel great, I would be weary
if there was a lot of hack-installation to do to get it working in a
non-out-of-the-box maya install.

updating path variables is fine, hacking the base installs would be a
major pain for us and the overseas studios we share scripts with.

If I read that wrong, great, hope I did, but it did seem as if you are
saying that actual mucking with the maya install would be required.

To effect that change here would require two weeks (seriously) of
dealing with IS&T to get them to vet the install, test and push. One
of the many reasons I currently LOVE pymel is the 10 second install it
takes without needing to be an admin. ;p

.02

Alexander Morano
Nickelodeon Animation

-- 
http://groups.google.com/group/python_inside_maya

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