Just to be complete, (via some help from a coworker)

kMFnNurbsEpsilon is an internal constant = 0.0001. “epsilon” is
generally used to describe a tolerance or fudge-factor. In the
intersection command, it’s the hit fudge factor. A intersection that
misses by this value or less with be called a hit. I still don't know
how to get this from py.

On Jan 29, 7:02 pm, Doug Brooks <[email protected]> wrote:
> So I gave up on nurbs and still have no idea what to with
> kMfnNurbsEpsilon.
>
> I decided to do this with mesh. Based on that, the answer to the bonus
> question is 3rd column of inverseWorldMatrix not Matrix.

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