I'm using a python wrapper of fnMesh.allIntersections, which uses a number of other wrappers including MFloatPointArray() -- when I try to get the contents of the array I only get a pointer to the array's wrapper (I think):
<maya.OpenMaya.MFloatPointArray; proxy of <Swig Object of type 'MFloatPointArray *' at 0x23fed220> > I don't know enough about the API to use MFloatPointArray.get(), I get errors like: # NotImplementedError: Wrong number of arguments for overloaded function 'MFloatPointArray_get'. # Possible C/C++ prototypes are: # get(float [][4]) # get(double [][4]) Is there an easy way to get these kinds of values with pymel, or to work with these wrappers in general, besides learning C++? The Maya API docs all seem to assume I already know it. -- http://groups.google.com/group/python_inside_maya