> Anyone?  You're experience with templates would be welcome.  I've just
> started to investigate them.

Pff

Your experience with templates would be welcome.  I've just started to
investigate them.

-Dave

On Thu, Mar 18, 2010 at 3:07 PM, thirstydevil <[email protected]> wrote:
> Based on the Bungee paper we've implemented a MetaData python class
> that utilises a simple MPxNode as a singleton to store the MetaData
> attributes.  MetaData structures are connected together and Maya Nodes
> are tagged to the MetaData via message links.
>
> for example:
>
> class MetaData(obejct):
>    def __init__(self, node=None, **kw):
>         self,metaClass = self.__class__.__name__
>         # create the MPxNode and set the attr attaching it to Node
>
> Each MetaData subclass has different methods associated with them.
> While I have a simple AETemplate for my MPxNode.  It's become obvious
> that I could have a totally different template based on the metaClass
> attribute on the node.  With buttons calling methods in the class that
> operate on the MetaData structure.
>
> The only hacky way I have got this working is by reloading the
> AETemplate via a script job if the MetaData node is different to the
> last cached MetaData selection.  This works, is slow-ish, not stable
> because the UI doesn't seem to be thread safe.
>
> So, I guess I have to create a different MPxNode for every subclass
> that requires a different template.  Even though my MPxNode is
> effectively a blank node?
>
> Anyone?  You're experience with templates would be welcome.  I've just
> started to investigate them.
>
> -Dave
>
>
> --
> http://groups.google.com/group/python_inside_maya
>

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