I'm looking for a good algorithm to compute weighted, multi-way (i.e., more than 2) quaternion interpolation that won't introduce artifacting (so something more robust than averaging components and renormalizing). I'm essentially recreating the functionality of an orient constraint for use elsewhere.
I've seen a few options out there, but many of them seem a little expensive. I figure there are enough math-smart/well-read people here that someone may at least have some suggestions of worthwhile papers. thanks! -- http://groups.google.com/group/python_inside_maya To unsubscribe from this group, send email to python_inside_maya+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
