One suggestion would be to use the decomposeMatrix node, provided with Maya.
There is an overview here: http://mayastation.typepad.com/maya-station/2009/10/use-an-objects-world-space-position-for-set-driven-key.html O On 29 March 2010 16:14, matthew evans <[email protected]> wrote: > what is the best way to plug in the world marix of a object and then > query individual elemants of it? > > -- > http://groups.google.com/group/python_inside_maya > > To unsubscribe from this group, send email to python_inside_maya+ > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > ME" as the subject. > -- http://groups.google.com/group/python_inside_maya To unsubscribe from this group, send email to python_inside_maya+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
