One suggestion would be to use the decomposeMatrix node, provided with Maya.

There is an overview here:

http://mayastation.typepad.com/maya-station/2009/10/use-an-objects-world-space-position-for-set-driven-key.html

O


On 29 March 2010 16:14, matthew evans <[email protected]> wrote:

> what is the best way to plug in the world marix of a object and then
> query individual elemants of it?
>
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