Turns out there was another userSetup.py left over from pymel 0.92 for
Maya 2009. When I was launching 2011, it would see two userSetup.py,
and try to import pymel 0.92 as well as the pymel 1.0 that comes with
2011. I now have separate userSetup.py for 2009 and 2011, although I
should move everything over to 1.0 soon

Next question will be pertinent, I swear ;)

On Apr 20, 10:08 am, Chris G <[email protected]> wrote:
> You could also try starting mayapy with '-v' verbose flag.
>
>
>
> On Tue, Apr 20, 2010 at 12:56 PM, John Creson <[email protected]> wrote:
> > is there a __init__.py in your 'C:/PRODUCTION/SCRIPTS/python that has
> > something inside?
> > or perhaps there is a userSetup.py in there that is appending that
> > folder infinitely?
>
> > On Tue, Apr 20, 2010 at 4:05 AM, Kevin W <[email protected]> wrote:
> > > I'm trying to import some custom modules when Maya loads, but it seems
> > > to keep maya from loading.
>
> > > At first I tried adding a few lines to userSetup.py
>
> > > import sys
> > > sys.path.append('C:/PRODUCTION/SCRIPTS/python')
>
> > > I then tried
> > > PYTHONPATH = C:\PRODUCTION\SCRIPTS\python;
>
> > > as a environmental variable in Windows 7 as well as a variable in my
> > > Maya.env file.
>
> > > No matter which way, Maya doesn't finish loading (or start loading,
> > > really) and I wind up killing it.
>
> > > I tried each method one at a time. I haven't hard any problems with
> > > using custom paths for MEL scripts, or using environment variables to
> > > use python interactively. When i run the two lines of python, I can
> > > then load my modules as expected.
>
> > > Any thoughts?
>
> > > Thanks,
>
> > > Kevin
>
> > > --
> > >http://groups.google.com/group/python_inside_maya
>
> > --
> >http://groups.google.com/group/python_inside_maya
>
> --http://groups.google.com/group/python_inside_maya

-- 
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